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Hey man, great job! It’s a cool upgrade from your previous sledding game. It’s always impressive to see procedural terrain generation of any form.

One small point - you might want to consider packaging Linux versions of your games as AppImages so they can be enjoyed by users of distros other than Debian-based. ;-) It’s still cool though that you made a DEB package, I haven’t seen that anywhere on Itch.io before!

Keep up the good work!

Glad you like my project! 

The DEB package is because I used the legacy Panda3D deployment system. I have a fascination with making software for older computers, so if I can make a program I write run on older platforms, I do it. 

I've extracted DEB files generated by the Panda3D deployment system and installed them on non-Debian platforms before. If you wanted to run it on a non-Debian platform, there are only two folders you have to move. I even ran a Panda3D program using Qemu user mode on a Raspberry Pi once!

If you wanted to run it on a non-Debian platform, there are only two folders you have to move.

I tried that, manually copied the files to my /usr directory, but the game still didn’t start (logs). Arch Linux btw.

In the end it was easier for me to run the Windows version with Proton. :-)

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Hmm, the issue appears to be with the high score file not being able to be opened for writing. It would probably work if you would run it as admin with sudo. 

I didn't test the Linux builds so it might just be an issue with them. I'll get around to testing them and if this is an issue with them, I will fix it in the next version. 

is it possible to get an html5 version?

Panda3D does support HTML5 with webgl, however, it is still in development. I tried to deploy this project for webgl and had issues. When Panda3D webgl support is more developed, I may end up making an HTML5 version.

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I decided after reading your comment to attempt to port the game to HTML5 with WebGL. The issue that I had encountered that stopped me from initially building a WebGL version was an issue with debug physics code that was not being used. I was able to, after removing this code, build a version for HTML5! 

The graphics are not quite as good due to inherent limitations of the WebGL version of Panda3D, though it works! Please let me know if you have any questions!

unfortunately it is not working very well on my laptop

What type of issues are you having on your laptop? It's kind of a resource intensive game due to the terrain being 100% procedurally generated. What type of laptop and what browser are you using.

Are you simply looking to just play the game or are looking to put in on your website? I would be willing to make a version tailored to lower end machines if you are interested.

yes i would be interested in purchasing a version tailored to lower end machines. I'm using a macbook, but I would want it to work on school chromebooks for sure.

I sent an email to the email you have on the contact page of your website. Look forward to working with you!